Well, looks like there is a lap belt in the left side of the seat. I just don’t get how this modeling and UVing and baking at this amount of detail was completed in two weeks, seems fishy to me. Maybe possible though? Would love to be proven wrong though!
I have an one sided mesh. When i import this into unity i can only see one side. It doesnt render two sided. Is there a two sided material that i can use? Thank you.
continued working on this, gui mockup for the next version: so for the next version I want mainly GUI changes:* split view of the source image with its slices and the texture result area. Each side has its own panning and zooming state just like multi views in max or maya. * a toolbar with icons and rollOver description…
Hello, I have used different retopo toold (manual retopo) 3D coat, and also Topogun 2 and manual retopo in zbrush. I did like over all Topogun 2 but one main thing that made me hate the software is this: Example: You have a model imported in there. Now when you start doing retopo and you have done one side of model (back…
We used this technique for terrain textures on the Wii. To automate most of the process I made an Action in Photoshop, using the free Pizza Slice Mirror filter. Basically I made a new merged layer, ran the filter on it, then added a Layer Mask that masked out everything in the middle, so just the edges of the pizza-layer…
So the Maya 2012 help doc says you can press shift+ctrl+rmb and a context menu should appear allowing me to show/hide this feature. Pressing those buttons yields nothing, what am I missing here?
Hi, so I am doing zbrush right now and I am having problem on getting rid of the flat surface mesh every time I try to slice something up to remove it in my mesh. Every time I slice or clip something it create a flat surface of it, and I don't get why it does that. The videos that I have watch doesn't do that but mine…
when i was workin on WAR i tried to keep some personal rules since there was really no guidelines for such things, it started at pencil - 3 sides, thick rope (normal wrist size) - 4 sides post ( bout one foot in diameter,)- 5 sides from ther up double the sides for every time i doubled the diameter, so 2 foot diameter…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…