Hi!! This is my first time posting here on Polycount! I'm currently working on a homework assignment and was hoping to get some feedback. This is a kit bashed concept of a mecha , using 85% kit bashed work with some paint over for the concept, and 100% modeled by me. Any feedback is more than welcome and appreciated!!!…
Hi Polycount community . I want share my latest work. I made it for study and trying my new skills (rigging and animation). Never before done any animation and rigging. So it's my first time :smiley: I'm also uploaded to cgtrader if you wanna to buy here is the link…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
Finally getting a chance to start work on my tiny mech character. He is similar in size and weight to the smaller Mech characters in Warhammer 40K. I'm going for a more playful approach rather than a serious take on the mech. Just getting a chance to block in the geo and get a rough rig in him. Working on some modeling…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Very cool, only one thing that bugs me, but comes from the concept itself is, that every legjoint is oriented in the opposite direction. Like in this example the leg would have much more flexibility and range. I´m modelling a similar mech myself and did a rigging test to find good position and length of each part: Just a…
Hello everyone! New to posting here. Here is a project I tackled for my portfolio with the goal of exploring something new and trying to push myself to grow. I tried exploring something with a Japanese Cyberpunk theme and mech design. This is an attempt to design a mech to resemble an Onnagata character from Japanese…
Greetings ! I am creating sci fi -ish cyborg with some organic parts here and there ,the goal was to make a nice portoflio piece and learn as much as possible. This is why I am creating this post to document what I do and hopefully receive feedback. Idea source: sci fi games sci fi movies ,alien,star wars,my own…