http://tv.gawker.com/5526868/jon-stewart-slams-apple-over-its-handling-of-gizmodo-case I thought the whole thing was a bit ridiculous. It was their fault in the first place. Some noob employee leaving it at a bar... Then apple was like, psh, it wasn't a real prototype anyway. Then once Gizmodo started showing it off, they…
User Experience Designer (m/f/d) Full-time, on-site Limbic Entertainment is looking for a talented User Experience Designer (m/f/d) for an unannounced Unreal Engine 4 project. As a User Experience Designer, you will be designing and creatively shaping game interfaces for our upcoming PC and console games. You will be…
I have a "best practices" question about a model I'm working on, and I can get a little obsessive about the optimal workflow. I have a hard surface mech model, in poly block out currently, but it will be sub-d. I've reached the point where I want to start adding support loops and beveling everything to prepare a high poly…
Hi guys. I recently made a 3D rendition of a concpet by Lars Sowig (https://www.artstation.com/sowig). This was my first time using UE4 to render my models. In the end, I spent more time learning the blueprint system. It was too fun. Any feed back would be great! Thank you so much for taking the time to stop by! :D RE2…
Hi guys. I recently made a 3D rendition of a concpet by Lars Sowig (https://www.artstation.com/sowig). This was my first time using UE4 to render my models. In the end, I spent more time learning the blueprint system. It was too fun. Any feed back would be great! Thank you so much for taking the time to stop by! :D RE2…
Leading West Coast game developer is seeking the best and brightest developers in the games industry to help build their pipeline for their PSX2 and next-gen console hardware games. This developer is a relatively small and extremely successful company; previous titles have gone on to sell tens of millions of copies…
VisCircle GmbH is a young and fast growing company from Hanover. Our focus is on the impressive presentation of interactive 3D real-time content on the web. Many years of know-how from various industries make us an accomplished and technologically up-to-date company. We are currently looking for an UI/UX Designer (m/f/d).…
Why does my standard brush stroke in zbrush 2021 look so rough/jagged/pixelated even when I hit control D multiple times to increase subdivisions? If anyone knows how to fix this I would really appreciate the help. I have attached a screenshot showing the instructor's version from the tutorial and mine.
Hi I'm making a bracelet for 3D print. I made it a rectangle first to make an etching in it with an alpha mask using projection master, but now I have to bend it into a D-shape but I can't figure it out how. It has to be this shape: http://www.hersey.co.uk/mens-silver-bangle-bracelet This is what I have: I tried this…
I tooks screens to show how I do this step by step. It's eaiser to weld vertices if I do this if I do this in 2) way (see my first post) but I lose uniformity of distance between dents. If I do this in 1) way I and cut across the dents I get some nasty seams in them which take too long to fix. Actually even though I use…