Hi, this is my very first time posting to a forum for critique. Please be gentle :-) I modeled from a picture without any real goal but to pass this one class I was in. It was a success, but now I really want to step up in my game, but I need input from other people. Please let me know your thoughts! Thanks! Here is the…
Hello, I wanna share one of my latest projects I made in UE4. Im still a beginner and need advices and critique for my work. https://www.youtube.com/watch?v=g597_KTpGa8&feature=emb_title Thanks!
Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
Hey everyone! This looks like it will be a fun contest, so here is my entry thread. I'll post when I can, and document the process from blockout to presentation. :)
Hi guys, My new personnal project. I'm not used to work in real time, so it's not perfect. It's my second real-time production. You can see the Marmoset viewer here : https://www.artstation.com/artwork/P1LXr C&C welcome :) Thanks
Hey every one. Went home during my lunch break and thought I would start drawing random stuff and I think I'm going to use some of the doodles here to make a model in max. This will probably be a slow project as work is king but at least I'm gettin off my ass and doing something other than terrain. I'll post more as the…
Hello again counters! I'm working on an old 40's fridge for my finals department at school. I was not given a poly budget so I had a few questions: 1. What is an appropriate poly count for an asset like this? I was thinking somewhere around 1k-1.5k tris (is that way off?) 2. Is it appropriate to use an alpha on the shelves…