So I have been using Unreal for a while now, and I feel like I'm for the most part pretty comfortable, but one thing that has always bothered the hell out of me is the snapping pivot to vertex function using MMB and V. I just can't seem to find any simple/easy way of doing this. Every time I try to snap the pivot point to…
I have a selection of buildings which i wish to bake some AO into using the vertex information rather than baking the occlusion into the textures as they do not have their own unique UV coordinates. It appears that the only way to do this in max 8 is to bake your vertex illumination using a radiosity solution in the…
Hi! I'm working on a cartoon-ish game at the moment and we are using vertex color only to paint our objects. Most of the time, I'm colouring per face in 3d studio, so I can get hard edges in the colouration. It works pretty fine in max, but when it comes to export it as a fbx (or any other format), the face color…
1) Is there a "good" or "bad" way to set up the alpha blend for vertex painting? Is it just preference based on aesthetics? 2) I'm trying to understand why this behaves the way it does: It works fine like it is, there is a 100% blend between the two diffuse textures I'm using it with. Why does it only work correctly when…
I usually merge meshes together wherever I can but there are a few exceptions. Reasons for merging vertexes: * Merged vertexes are much easier to bake maps from as you don't have overlapping geometry on the lowpoly. This is a big time saver and produces much cleaner bakes. * Merged vertexes have fewer visible hard edges.…
Hi Bal, that's good to hear. One of the differences of this new version is that it works on face selection border vertexes but doesn't reset the normals of the internal selection vertexes. Is it good, or is it better to reset inner vertexes selection normals? To make an example to be sure to make it clear. Imagine to have…
I usually use Maya but I recently received an art test and I am being tasked with doing vertex lighting in an older version of Max ( 2008 ) and I need to render a video for the final product. I know how to apply vertex colors and lighting but for the life of me can not figure out how to get my vertex lighting and colors…
[ QUOTE ] I've been looking through the technical documentation, and you're not limited to just vertex lighting. The DS has hardware support for blending vertex color with a texture. At least that's what I understood from the docos. DS Specs and Command Reference (Warning, bit heavy) [/ QUOTE ] well in maya their is…
Hey Guys, So basically I am looking for a way to paint vertex colours in Maya with the brush set to something similar to multiply. Reason I need/want this is because I baked AO to vertex colours, but I want to colourize the AO a bit, add a bit of colour variation and what not. In the brush settings you can choose to add…
Hey All, I've been following the Radiosity/Assign Vertex Color method for baking AO into vertex color, which I had done before with Max 2012 with no issue. I just tried it in Max 2016 and all I'm getting in the vertex color channel is solid black. The radiosity bake appears to be fine, but when I run the Assign Vertex…