Still messing with this :D Determined to get a decent looking grass before I get too far into this project. Ok, question for you UnrealEngine masters. Which is more expensive; 2 terrain materials with a lot of instructions or 4 terrain materials with fewer instructions. The reason I ask is that currently I'm using 2…
Yes indeed, on both counts. UDN is absolutely awesome. Have you had a hand in that SF? Can't wait to see the UnrealEngine3 section become public, if it does.
[ QUOTE ] SO this is going into UT200X, yeah? [/ QUOTE ] nope. not likely to see UT2KX combat. rather a character for a machinima concept i'm trying to put together, done using UnrealEngine2. also a portfolio piece.
[ QUOTE ] You realize that most mods use DLLs which are not sandboxed and could already contain all kinds of viruses? [/ QUOTE ] This is where "Quake/Quake3/UnrealEngineX ftw" comes in. game VMs > windows dll
Hey guys, It's been a while since I did a personal piece. Thought it might be a good idea to try one out with real-time cinematography practice in #unrealengine5 over the weekend. Feel free to interpret your own meaning from the video :) Could be a game idle screen, a loading screen, or even a desktop video wallpaper!…
"nor if they are even still using it for this" Eh yeah that's the point of saying UE3 on the iphone, the UnrealEngine3 editor was used to make this demo.
We have a problem with last version 1.3. We use Quixel with UnrealEngine4. When we tried a texturing in 1.3, and changing the scale makes the albedo texture disappear. It's only failed on UE4 and UE4(Optimized)calibration settings. PBR works fine. One picture: