Hi! I have this scene I'm working on in Unreal Engine, and for some reason, the water material in the scene is not taking any static light. Base color is black, when it should be white, and there doesn't appear to be any reflections at all either. The scene is surrounded by a black mesh that blocks any skylight coming in.…
Hi, I am doing something similar but in first person and targeting PC so I am using the deffered pipeline with custom shaders using AO maps with ambient imagebased lighting, one directional light for sun/moon and a bunch of dynamic spot and point lights. I doubt something like this would be viable on a mobile platform…
I've been playing around with different lightmass, mesh, and light settings for the last couple days, and I'm not getting an effect that makes sense to me I have this: The left and middle pictures are straight shots from udk. The right one is a paintover of where I'd like to end up. And there are two problems. The first is…
More infos about the game (which will use an innovative concept into gameplay majors actions) : well, what is LiGHT ? LiGHT is a video game project i started working on July, with a small team. LiGHT will be a game-oriented horror and reflection. There will be no overarmed fighting. You will need to use your brain and find…
I'm running on 5.6.1, and I'm trying to add "BP_StringLights03_Pt2" but it doesn't work unfortunately. It's creating the lights, and I can see that is affecting the scene, but the actual lights themselves aren't lighting up. Also, two of them are "flat" - not 3D. Also, how do I adjust the length etc? When I try to change…
Hello everyone, This is a light tactical Vehical created as a practice project.The asset is made for real-time / game use. Modeled in Maya. Feedback and critiques are welcome.
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us light up the scenes. Our projects run
primarily in VR headsets, so we mostly bake our lighting with minimal or no
realtime lights. We are looking for someone who has a keen eye for creating
cozy architectural environments, as…
I don't have much experience in vray or lighting, but to take a stab at it: Maybe try using a large area light instead of a sun. It might give you that softer lighting that you're looking for. I think commercial photography rarely use raw, direct sunlight; it's almost always modified with diffusers/scrims, or just staged…
Koola's scene is under Arc Vis, Lightroom: Interior Daylight. I would use a bounce card like from his scene for that light coming from the top on the right door. You could probably use a very dim dark red light from behind the camera to get that fill you see on the top ceiling, and a cool soft blue light floating in the…
Ok here's what I've got so far ^ I'm currently attempting Wind Waker style lighting and aided with @SimonT 's very helpful Hyrule Travel Guide I think I've come relatively close. In the article it's proposed that you render a sphere 3 times: Pass 1: only the back faces into a stencil Pass 2: front faces increment the…