If you want to reduce draw calls, simply use an atlas. But slice up your model intelligently, as in... by an artist at creation time. That script will likely create more slices that are really needed, so you'll end up with long thin triangles at one end of a strip. A 500 triangle model has more than enough topology to use…
and of course the classic freeware app blender,- I am sure that many specific quake3 plugins are already available as pyton script for it. XSI is a graet package,- but I am somewhat doubt that it has all the export/ import support oter famous packages for gamedev have. Perhaps you need to run some xtra tools to get it into…
I agree. Don't underestimate start ups who'll pay you a salary. Even if they're in an industry that's only tangential to gamedev (e-learning, military e-training, medical visualisation), I recommend giving it a shot as you climb your way towards the bigger badder studios out there. Aside from aiming to acquire an…
hmm wow. Fuck, Please tell me that this is SSS on malcoms ears and nose (a bit). I really dig what is going on with this nextgen stuff. rorshach, a possibilty to get to know who are the modellers for epic? Do they have some Portfolio site or something, iam really interested in the roots from the modellers. I guess its a…
I have been an architect and urban planner for 6 years, most of that time I worked with archviz and project management. In the last year I focused my studies on Gamedev, a passion I've always had and I want it to be part of my life from now on, I really enjoy collaborating with the team and bringing new ideas to the works…
So I was reading a thread on Reddit this morning and it got me wondering. the thread http://www.reddit.com/r/gamedev/comments/z83h2/the_games_industry_is_a_scam_and_this_is_why_you/ this guy was not an artist and although I am sure it is not the "norm" in the industry it seems like this is particularly true if you are not…
Substance Painter is by fact a default texturing software in gamedev industry now. An industry standard. Substance Designer is an extra bonus in your resume but by my observation nobody really using it . Mostly to do some custom filters for Painter or some pattern looking structures and scattering brushes . I seem only…
i fail to see the "upgrade" you'd receive simply from switching over to film or whatever. i do however see how your pay and life-balance could suddenly improve when you trade in your seat at a studio with some startup-culture for a more organised (might i say - professional?) one with nice financial backing. there are…
Yeah gamedev the proper merging of dynamic shadows (characters) and static bakes (building) is what struck me the most when running through the UDK level provided. Does lightmass also bake colors? Like Beast (right?) for Mirrors Edge? If so that's kinda big aswell. DEE, I find it disappointing to see that on the Marcus…
I'm with Aesir on that. I believe that the first example crit you give is actually ''right'', because it is clearly stated that it's an opinion expressed. On the other hand, the second is just plain wrong as it is written like an absolute truth/rule to follow, which never ever happens in anything art related. Even if it…