Hey I know its dumb but do I unwrap this how I have or have each face as a seperate thing? I only mention because someone said to have uvs stop at hard edges, so wouldnt that mean I have loads of single faces, which Ive also been told to avoid. The highpoly has beveled edges btw.
if you have access to the sdk the way edges and faces are constructed is in the file c:\..\maxsdk\samples\modifiers\uvwunwrap\TVData.cpp though it ain't pretty :?
You need to crawl the faces. So say all the selected faces are quads, you would do something like this: 1. Get all 4 of the faces border edges. 2. Go through each of those edges and find which one is connected to both your current face and the new face. 3. repeat until you reach the end of the face ring, storing the faces…