Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
One last peek at the finished arena level.
Today, yesterday and the day before I have spent level designing some FFA levels! (up to 8 teams) I'll show them off soon :D One last peek at the finished arena level. Today, yesterday and the day before I have spent level designing some FFA levels! (up to 8 teams) I'll show them…
Rens: Those look fantastic! Pro-Tip: You guys can also make a complex Sub_D shape like Rens did there, and then simply skin it to a simple throw-away deformer mesh of any shape or topology you want and mold your hp details over your organic surface just as he's done above with FFD, only even more flexible as you aren't…
@ARtArt - Sorry, I totally missed your question the first time round. I just used Photoshop for painting the concept. It's just really sloppilly painted over the GREAT ortho sheet of Kunkka that Spudnk kindly made. @belkun - Thanks for the tip. After much faffing about, waiting, more faffing, and eventually completely…
thanks Ark! I'll take a look! Its been only couple days but I am getting speed up quickly! Also I think the equivalent of FF4 box deform, is 'lattice' in XSI. But I am not sure how it works, usually in max you do a vertex selection (points) and then apply FF4. when I do a selection inXSI and apply deform by lattice, it…
At least the classic ones were. That was the allure of them: being able to explore wide open spaces at your own pace. Compare FF7's walkthrough to FFXIII's and there's a stark difference. FF7, about 5-10 hours in, you're exposed to an entire continent for exploring. FFXIII, you don't get to free roam until 25-35 hours in.…
- make 3-4 boxes of the same size using zbrush - stack them on top of each other rotating them to avoid visible repetition - group them togheter(optional) using ffd modifier with custom defined lattice move around the brick/stone edges so they are not paralell horizontally - select whole pillar and using 2x2 ffd modifier…
https://www.eventbrite.com/e/slava-ukraini-charity-comedy-show-tickets-300877220867?aff=ebdssbdestsearch Discount Code cuz ya'll got me a job somehow: anton POLYCOUNT FAM BAM I'm hosting/producing a comedy show for game developers showing up to GDC. Most of the money will go to the Ukrainian Humanitarian Fund, after the…
Thanks for the awesome script Bartalon! everything works great. One problem though.. I can't seem to bake the color ID map from the high to low poly following the steps in your video. I'm using the Maya 2014 on OSx. below is the error message from the script editor: // Error: line 0: Failed to open output file:…
Amazing stuff Faf! I love how the style of WoW is evolving with every new expansion, It must be an amazing experience to be a part of. Keep up the great work Faf! Very inspiring. Also... I ended up clicking the link to your site and was absolutely amazed by this bad ass model and texture job!!!…