Day 123 of my 360 days of art 🔰 I watched multiple tutorials on Adobe Illustrator, delving into concepts like paths, anchor points, and control handles. 🔰 I conducted research on prominent YouTube accounts to follow for Adobe Illustrator and bookmarked several videos. 🔰 I created a logo using a YouTube tutorial as my…
Some are a bit old, or are bug reports that have been fixed already. Also I think I use the app a bit differently thatn then now. But still! Topogun1.3 notes-ALWAYS SAVE BEFORE HITTING THECTRL KEY !!!-NEVER CTRLSHIFT TO ADD SELECTION !!!-Load reference-Right click switches between move mode and creation mode-Viewport…
I've googled it (error code 127) and all I get is a single thread on Autodesk's page where they can't find a solution. one person said to clear their appdata folder, but I'm having a strange conundrum where that doesn't work. (also max somehow decided to install everything into it's main directory. I have no idea why it…
Something silly I did over the weekend to refresh myself on using Blender: I was originally going to do a 128 challenge (128 tris, 128x128 texture) but realised pretty quick that 128 is insanely low, Goofy would have become a Minecraft skin. Bumped it up to a limit of 256 tris and that was still tricky. Texture was done by…
A little too much inspiration dude... http://www.zbrushcentral.com/showpost.php?p=781831&postcount=123 It's best not to copy detail for detail if you're trying to make your own design :)
lol tinkerbell, I can't remember the last time i dialed 123 for the time. But yeah, it should be free while her voice is speaking, talk about cheap advertising for them.
Actually, just got answered: from the author: Hi! There's a need to pack textures as tightly as possible in order to have as few texture fetches in shaders and less (texture) memory. There is a trad-eoff with quality however, some textures need high quality, and others don't. Normal maps typically need high quality as…