Jesse, I don't want to step on your toes too much but the ribbon is far from perfect at least not yet. I'll ignore the vertical layout since it doesn't have a compacted mode. 1) Giant gaps bloat these windows larger than they need to be. This is most visible in the "compacted" view. 2) Another feature of the "compacted"…
Virtuosic, overall I think your reel was decent and good looking, but to address your points: 1. The fly through is dynamic, showing what the experience will look like in-engine - So? To be honest, I got bored about half way through watching the reel I feel its too long, and dwells on the same models for too long a period…
Keep in mind that even when the concept has different views it was still done by a person freehanding it on a 2D space. Mistakes will be made, some features won't be shaped correctly to produce the silhouette or depth seen from different views. Try to identify the key features responsible for the design distinctiveness and…
type in viewmode wireframe or viewmode whatever type of mode you want to view in here's a list of viewmodes taken directly from the udn * BRUSHWIREFRAME Renders scene in a wireframe view showing brush edges. * LIGHTCOMPLEXITY Renders scene using a special shader that displays the complexity of the lighting on (number…
I've been through a TON of these pocket compacts, and I think the Canon SD series have the best image quality, I currently own 2 of them. In fact, I think the newer Canon compacts don't quite have the same image quality as they did a few years back, but it just depends on how picky you are. I've upgraded and returned them…
coded some design updates: booth the source and slice view are independent frames so they can be navigated in their own way with the mouse wheel. If you truck with the mouse wheel in the toolbar area you can change the split of the 2 areas. There will be a maximize tool as well similar to max or maya when you jump into…
I have stumbled on this interesting phenomenon and while I think it is very interesting, I am unsure how useful it is. It started when I was animating some mechanical objects without rigging to see how they look in motion (was just lazy), I combined two objects after I animated them and to my surprise the animation…
I have a duty of making a massive environment for an MMO game. Im blocking out yet. Basically it's a dome which is almost 1.5km wide with 3 big tunnels connected to it which would lead you out of the dome. The problem: You are now aware of the dome being so huge. due to it's shape, size and limited time I'm not able to…
Hello Sorry for this bad overpaint...:poly124: Try to keep the amout of polygons according with the required silhouete. In your model there are some flat parts with a lot of loops (2), the top of the head with a large courvature with 3 loops from de side view (1) and from the front view a lot of loops (4) Also there a lot…
sorry for the late reply i had it written out earlier but had to go do something and lost it :( . Anyways.... You guys are definately helping, its a uni assignment which im happy to take time over (its not just picked up overnight) that said however i may have to cut corners and get it finished towards the end but trust…