Hey guys! I've decided to build a character from this fantastic game. After watching some tutorials from Anya Jo Elvidge on youtube, I felt inspired to build a diorama too. Here some some material I produced and at the full project link: https://www.youtube.com/watch?v=LUj_fRMddD8 model
Hey Poly Counters! I graduated a little under a year ago and I'm looking for work! No job is too big or small. I have nothing but free time, so shoot me an email! I look forward to hearing from you! Portfolio: http://chasecarson.portfoliobox.me/ E-mail: chase.carson@mohawkcollege.ca
Hi, I am unable to select the camera outline in Blender suddenly. I have tried adjusting the clip start length and scaling the camera up and down, did something change in Blender? Thanks
Great start! I would recommend gathering a ton of reference, and making a mood board, which is a collection of your strongest references, along with callouts ideintifying key features you wish to utilize. We have some resources on our wiki about modular workflows: http://wiki.polycount.com/wiki/Modular_environments…
Gif explains the behaviour I mean. This is something I always miss whenever working in Max; the ability to select components without having to directly move the cursor over the element. Is there anything like it in Max?
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
DenO:Like! Try pulling her upper eyelid down. Aren't the wrists too big? DonEngland:Cool. But in the last update the shape of the chest seems broken. PyrZern:Having troubles with her face? ) U combined superciliary arch with eyelid in one object. There's some reference to study:…