Hi, so first of all hello everyone, first post here :) I wanted to ask if anyone may have an idea what is the solution to the problem that I have: I create and object in 3ds max and then in mudbox I would sculpt it and extract normals (3ds max compatible). In this example, a simple sphere, everything is just fine: then…
really dig the model and color scheme for the outfit, but the skin just isn't quite doing it for me. Not sure if you are still WIP on the polypaint, but you may want to try a technique like the technique shown here [ame] http://www.youtube.com/watch?v=k66iKwJ_iu4[/ame] start with some highly saturated colors and paint…
Hi there, I'm starting this thread for a very specific purpose. Getting Better. And by that, I mean REALLY.GETTING BETTER. I want to be able to create some good 3D characters, and for the most part until now, i'd hide my skill as I use to work with a body that ad all the basics informations. Ho I was wrong... I was soooo…
I usually do buy premium items for games I play (provided its not APB where you pay and then keep a digital item for 7 days), but I don't like when they show off premium items too much (At the rate they had already I figured they wouldn't stop). For one, the friend I play most games with is very tight on money, so I'd…
That is indeed very informative. But I'm still going to carry forward with development. Largely because I haven't quit my day job, and am just doing it on the side. And partially because I'm not stupid enough to sink six figures into something that may or may not tank. I'm developing my app on a borrowed Intel Mac laptop,…
Actually it really depends on the amount of ambient light bouncing all over the place that washes shadows out and softens them. At sunset shadows become more pronounced and sharper then they are during the day. It happens because there is less ambient light bouncing off of everything. The sun is acting as more of a direct…
This looks amazing so far. Kudos. The ceiling has some interesting complexity, but it might be nice to tie the ceiling into the rest of the room more. You could make a hole in the ceiling, letting in shaft of sunlight, maybe rain + splashes and associated floor damage. Or have some things hanging from the rafters, maybe…
https://www.youtube.com/watch?v=scFUO5lubDc&feature=emb_title Olog-hai are not mentioned by name in The Lord of the Rings; the term appears only in the appendices. They were created by Sauron at the end of the Third Age, possibly for the same reason that Saruman created the Uruk-hai, to improve and lesser vulnerability to…
Add lens-flares this week and tinkled the bloom a bit. The lensflare is based on this nice article: http://john-chapman-graphics.blogspot.nl/2013/02/pseudo-lens-flare.html In short, this is a post-process image based technique: 1- Apply a brightpass on the screen so only the very bright spots remain. This is usually…
Wanted to sharpen my modelling and hard surface skills so decided to make 1 weapon scope every day for 7 days and then create low poly versions for game assets! Trying to make the high poly models using only splines, booleans and 3ds max re topology modifiers!