Thanks for the advice. To be honest, i'm quite ashamed that I hadn't thought to use reference planes to judge it. I'd even used them for the base mesh. You were dead right though, was pretty far off the reference so I've had a mess around with the head and redid the texture. Hair matches the reference a lot better, the…
@movento - yes, I appreciate the crits. The head was my focus, then I worked on the details of the clothes. In hindsight, I would work to give the clothes more map space. The red and green channels of the normal map were used on both the clothes and the head. @seth - yes, more polys are needed on the clothes. Glad you like…
I heard that unreal uses a texture id for the head and the body. Do you guys know if this is true? I currently have it all as one texture. I dont want to have to scrap my UV unwrap and texture to fix the geometry for the head. No offense taken beserkevalk209, I always thought the head was the weak link in the model. Thanks.
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
I think you may want to consider scaling down her head (just the whole thing) a little bit. Not a lot, maybe 10-20%. I'm sure if you did a mental headcount it would probably be ok as it is now, but I think if you try it smaller you may find it reads better. I think the new pose is a lot more natural, though part of me…
Thanks for the feedback guys! But insane as I am I'll probably redo the helmet/skull thing from stratch or give that theme to some other hero, I'm not satisfied how it reads up from above. This is problem for me when I'm impatient. :PP Now for you folk that posted around here and sorry if I sound bit of brutal in some…
Hello everyone, I made a post about this recently but I guess this is both a post asking for some other polycounters advice/ help for the most part. I was layed off early April due to a hostile merging company in china that layed off 80 % of the development team. Since I moved at cost from out of pocket to Washington I…
Been putting off making a thread for a long time, finally getting around to it. Basically this is from a little ARPG spare time project I've been working on for a little while and to help avoid burnout when I'm feeling tired of prototyping I'm going to be making art for it. This concept I had done some months ago, but was…
This is nicely done! Love the stylization and especially the subtle color variation! The biggest drawback for me is these are all PNG files, which means the images load reaaaaaallllly slowly, especially for anyone on mobile. If you upload JPG instead, it'll load much faster, and you'll avoid eyeballs just skipping away…
So this past week or so I've been busy (read: relaxing and taking it easy not doing 3D at home) as I wanted a little break (sue me!). But today I jumped right back on the horse and busted out the full-size fence piece I'll use to do the perimeter fence seen in the original concept. The idea behind this process is this: *…