Maya actually has a built in cage system, tho i find it to be pretty buggy at times, all you have to do is go into the advanced options in transfer maps a click off "delete envelope after bake", there, do a quick test bake and it will create an envelope mesh that you can edit as you please. Its worth noting that editing…
Thanks guys, I'll try that and see if I get better results :) Eld, in the first post I mentioned that the ring was just me quickly exporting with an unexploded object, so the ring had nothing to do with the errors, it was just me being lazy. But I see what you mean with the bottom ledge now... But even when I set up my…
I have this fun idea for messing around together in 3d just for fun. We edit a 3d scene in small jigsaw pieces that all fit together in realtime. While you are editing your scene, you can see the changes that have already been made by other users. We're already have around 3 people from blenderartists and 4chan doodling…
Hey, cool to see you sticking with this. I think you need to step back though and rework this a bit more. Your subdivisions/poly density is too high and I can see you've added details, like the eyebrows, before having solid primary forms in place. Drop the subdivisions waaaay down and try making big edits like getting the…
EDIT [CLOSED]: The offer is now closed, as all 12 participants have been found. I would like to thank everyone, who participated in my PhD research by joining my paid online survey. You rock people! Best regards Roman Dlapa
First off, as a disclaimer, I've tried Autodesk support. They told me to dl a service pack. I have the student version of Max 2012. I call this glitch "the samsquanch" because it appears randomly, and is really difficult to notice. Notice first how this screenshot looks pretty much normal. Nothing wrong with the viewport…
/edit: Ha, I just read Mark's post from 2008. He said the same thing, I just explained the second way it a little more. There are a couple of ways you can work. 1. This method is easier to understand. Leave your first Unwrap modifier there on channel 1, and add a second Unwrap modifier set it to the correct channel and…
As it is a mesh then you wont be able to edit it with the landscape tool, but if you finished all youre editing in landscape mode before, that won't be necessary. The only thing you could do is edit the mesh in 3dsmax(or similiar apllication), or maybe export from udk as heightmap(not 100% sure thats possible) to a…