Thanks DimosM, you're right indeed. I was actually planning on updating her eyes, as they are off at the moment. But I got caught up in an art test :D I will have to postpone updating this thread for a week but hope to have some updates after
Update: This update includes: reworked shapes update on armor design armor plate layering reworked silhouette Internal mechanical skeleton (arms) This has so far been an exciting experiment in design and character development, looking forward to continuing to push forward.
Hello Everyone. I have decided to make a little GameProject to improve and learn more about working in Unreal, especially Note based programming and animation (it gives me also an opportunity to practice my rigging an low poly modelling ;) ). This little Project will be completed in the next few months. Any feedback Is…
Thanks for all the updates! I've really enjoyed using the tool. I was wondering if there was a way for the .exe to know if there are updates available? I happen to catch the thread if I'm on every now and again. It would be awesome if the program could check automatically for me and then update itself. (Lazy, I know) ;)
It has been way to long since I have updated this post but I have the Desert Eagle updated still not completely accurate but I had to start progress on my next weapon (50 Caliber Sniper Rifle) What have for Desert Eagle: Update for Sniper Rifle:
Should be cool - I've got a lot of high hopes. I'd love to get layers for polypainting... layers with blend modes and opacity sliders. Aside from that, I hope there's no new updates for a while after this! Updates means having to make update videos for my online course!!! :X
This thread needs more Monolith Love: Games that need to die: Just make us ONE definitive game, then just itirate the roster updates. Charge a subscription if you have to. Or an annual update fee, but a new $60 game for a roster update is just ridiculous.
Final Update: Just thought I should update these threads now that I'm finishing up the folio. I used a normal map filter on the diffuse, and there's a later version on the model, I haven't updated the texture sheet just yet. View the quicktime turn arounds here: turn arounds
Latest update (2.7.2014) Im going to make my first full enviroment in Unity3d. Here is concept i made for it. (Update. Fixed few issues in the concept) Comments and crits are welcome.:) This is going to be used in game when its done. How i should start planning and making this enviroment? Any tips & tricks for noob like…
Update on the visuals: Movement update: (dot visualises where the player clicked, then fades away Updated pickups: Vibes + Torches PS: I have no idea why the torches fall through the ground, if any of you have an idea, I'll be happy to hear so! S.