Hi, I'm looking for a way to scatter onbjects in dragon/snake scale like pattern in Maya.Surface is uneven and doing this by hand is out of the question. Scattered objects need to be separate objects, so no displacement solution. something like thins
Your browser does not support HTML5 video! https://i.imgur.com/0wOaJd0.gifv Another landmark object, Gate of Hell. Sorry. can't attach clip with music. You can check it on artstation, it is pretty cool. https://www.artstation.com/artwork/rl6QZa
(UPD) I've modeled and textured some small props to add some extra life to the room / level kit. I've been having some problems with opacity maps, which I've resolved, but in turn has brought about a new problem; when I use opacity maps in the same texture as other objects, all the other objects textures become darker and…
Huge per-vertex operations are typically slow when going with just maya.cmds and pymel due to the nature of the programming language (Python). What I would suggest is to use the Maya API instead. Easiest stepping-stone into that would be the Python bindings (OpenMaya). Create a vertex iterator (MItMeshVertex class) and…
My question is how set 10 objects for 10 Materials Standard . I have 10 Onjects but it have only one material Standard . I want 10 objects is 10 materials . I dont want made by hand , I need auto . how can do it . Sry english:(
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
The task to solve you mention is very generally specified.. what should "random" mean here.. You can always throw a Remesh modifier with method Voxel on any object genrated by whatever... or: For example you could also start with a cube and scale and extrude any faces for some time (maybe with some check of intersect…
Generally its 1 draw call per object per shader pass on a fixed function renderer(eg anything on a mobile device). on a programmable one all bets are off really although its a safe bet to assume 1object 1material is quicker than 2 objects and 2materials
It would help if you show what your window looks like. By "selecting the camera outline" do you mean being able to select the camera object in the viewport or outliner? If that's the case check if you didn't accidentally turned off the selectability of the camera object or its parent collection in the outliner panel. It's…
Hey guys, I am in the process of re-doing a scene from my portfolio and I need to get into the habit of using a game engine so i was going to use UDK. I was just wondering, is it better to make and texture objects in maya and import them into UDK or to texture the ibjects in UDK? Also is it as easy as in Max to import…