[ QUOTE ] About half of that is funny. Someone is rather ill-informed about baseball and french fries, but I guess American's don't have the market cornered on generalizations just yet [/ QUOTE ] Not to mention football. I guess Clese never heard of NFL Europe, LOL. I get a little amused when people start saying Rugby is…
Check out this thread over at Neo-Gaf. It's full of game info and has some links to vids of the levels. http://www.neogaf.com/forum/showthread.php?t=333902
The original - http://www.scania.com:80/Images/3-3365_motor_tcm10-79476.jpg A better attempt from the reference this time but I think you must see by now, how your style breaks down when you are not free to just make stuff up. You skipped all the toughest forms because you couldnt just throw elements into each other and…
Not really seeing the style in comparison to tf2. Notice tf2 characters have a distinct profile that defines each class. Your model at the moment has a very flat and bland profile. perhaps some shoulderpads, a more interesting hood design and some big boots would be a good start. Even a thick belt to breakup the mid…
@himadri_sm: Thanks dude :P @MoP: Thanks MoP <3333333! @nrek: Thanks man. I'd rather see them roughing up the brutes :P @konstruct: Thanks dude! Yeah it's a bit busy. I just updated it and changed a few things around so hopefully that and the textures will ground it. I took off some of the floaters like you said, and…
@PyrZern oh boy... hmmm, I'll definitely need to reduce the poly count then.I'm not used to modeling with many triangles :P Time to experiment then I guess? any tips? EDIT: Yup, just tris is 3300 XD EDIT: one more question, would my 2000 poly budget also include the weapon? I guess I should assume so.
After watching this video a few months ago I bought one of those robot arm fat holders on there. Its pretty awesome. I highly recommend them. I had to saw a section out of my desk to get it in the right position but it was worth it.…
#33.333 If thou locketh thine computer with Max open, ye verilly thou shalt return to discover either vertices of enormous size, or random bits of geometry hath become visible only in wireframe mode.
Hi Rhinokey, here is my completely clueless shot in the dark: following code resets every Transform Gizmo setting to default value. Just give it a try. Hopefully it would fix something wrong. -- Reset Transform Gizmo to default values( tmGizmos.useGizmo = true tmGizmos.size = 40 tmGizmos.useLabels = true…
Absolutly stupefied. Pixologic's guys show once more time that they follow always some great idea , cause I think that the base of PROJECTION was here , isn't it ?: http://206.145.80.239/zbc/showthread.php?t=33715 excelent !