Updated to show that position has been filled I'm developing a Space Dogfighting Game in the Unreal Engine as a personal project. I need a variety of space-fighter models as playable craft along with a variety of ship-weapons to arm them with. This game is intended to be playable in VR, so the models will need to include…
Some quick weapon silhouettes. They're all big two handed weapons, close to the size of the ogre. What type of weapon do you guys think I should continue designing? Will be back in a few hours to continue working!
Is it a 3rd-person char? What engine are you using? In UE you can use sockets for weapons. Or set it up in your 3D package by linking the weapons to the hand. It depends whether you want the weapon switchouts to be fully animated.
I am very proud to share with you my latest creation: a futuristic bullpup SMG in 3D! I never liked firearms very much, but I’m loving modeling them. The bullpup design, which puts the magazine behind the trigger, caught my attention for reducing the length of the weapon without sacrificing the barrel size. I wanted to…
Creating and Presenting a Customised Weapon for a AAA First Person Shooter in Blender Learn on https://www.wingfox.com/c/8757_2670_27011 You will learn to level up the detail and accuracy of your weapon modeling. You'll learn how to inject your work with some memorable personality and fun. You'll learn hard surface…
http://scriptkiddy.deviantart.com/art/SSL-Weapon-Icons-01-382838198 Some weapon icons from me:) There are plenty more, so stay tuned:) These weapons were made for Secret Lab Limited. All Rights Reserved. More Images: Punchev.com
Project Title: Afterwards Email (preferred): playafterwards@gmail.com Discord: blackmamba52#4007 About the Game: Welcome to the apocalyptic world of Afterwards! Players can choose to go solo, scavenging the Mediterranean landscape for weapons and equipment to build up their arsenal, traveling from village to village along…
My best friend and I will be teaming up on this one. He (Mr. Myers) will be taking care of the concept and concept art and I will be taking care of the production side of things. We used to collaborate all the time in college, but since have grown up (read: live far apart and gotten super busy haha), so we're taking this…
GI seems to be doing too much to make much of an opinion. The mesh is a little high for any current generation engine, unless your planning on using it as a visual weapon; even then probably best to strip away and add detail where it matters. Might not be your weapon, but still it's a bit of a shoddy detail mesh. You have…