Nice tutorial, I like fletch's ideas too. Also know that you can pass selection (and soft select) up the stack also so your displacements are only operating in certain areas, this way you can add Z to the broken edges without having to worry about it effecting the top. For example: In poly mode, do a "select by angle" to…
grats on getting a test. I have some critiques- -It appears you modelled with smoothing in mind but didn't use the smoothed version for anything. Additionally this has presented some areas where polygon distribution could have been used more effectively -i.e. around the eyes, his legs, and the scales. -the finished model…
The normal map looking good in the engine was probably not a simple fluke. Likely the tangents and binormals that got imported into Xnormal got imported into whatever engine you were using as well, meaning that they would look fine because they're using the same tangents that they were baked with, but would be actually be…
i think you're crashing into a fundamental problem with understanding how bakes and normal maps work. there are a few threads stickied on here that explains how it all works so I'd recommend reading those but anyway.... working on the assumption that you intend the final presentation of this object to be in…
21. Texturing: Setting Up Your Bakes This stage can be both quick and rewarding and really shows off the work you put into your bakes. I created a new folder inside my diffuse folder and called it Lightmaps. This is where I put my bakes for Ambient Occlusion, Cavity, Lightmaps, PRTp, and Gradient. For the maps that…
Yeah, so here is a little WIP i started before the weekend. Trying some new shadertricks, and wanted to make something fantasy and nextgen. Here are some rough screengrabs out of UDKs model viewer: The textures are still very very WIP, basically a few layers of base material sofar, testing out shading etc... :]
Heya people. I just joined the forums and am fairly new to modelling with only 2 months in. I wish to ask some questions about polygon count in games though I think you guys are quite sick of that topic already. Firstly, how much polygon count could a game scene have, especially for high end graphic cards like the GTX 780…
Hey everyone, I'm working on an envrionment piece at the moment of a luxury apartment. The apartment in question is depicted on this website: http://www.home-designing.com/2016/04/two-sophisticated-luxury-apartments-in-ny-includes-floor-plans I'm only building a small part of it because the apartment itself is absolutely…
"but you can prevent the number of pirates to rise (or at least slow it down...) by making good games and trusting your customers." Uuuhm, yeah, that have worked out just GREAT for those who tried it sofar... anyway, I'm not discussing this anymore here, wrong thread ^^
guessing neo_god is closest sofar "I feel like throwing in a lesser known british movie" clue: in the movie a german actress oddly enough has a kinda big role. this actress also stared in a horror/thriller movie which lead actress is currently a live topic somewhere on these boards...