I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
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been working on this vehicle (Mobile Exploration Complex) for the past few months. Finishing up detailing stage, going to move on to textures and then rigging soon. Inspired by Soviet tech, Cyberpunk and Star Citizen. Really enjoying the process and learning that comes with it.
I'm getting quite frustrated with making walking animations, sneaking animations, and running animations. I can't get the walk animation to be natural. It's so robotic and jittery. Also, when I rotate the shoulders and set a keyframe, the arms and elbow effector rotates oddly. I was just looking at Mixamo, but it's not…
The game will be : - Game style : an innovating horror/tps - template : DVD - Platforms : PC and probably 360 / PS3 Any people who would like to join is encouraged to post using this format :thisName : Wilfred Jacob Age : 18 years old Email adress : qatarzu12@gmail.com Knowledge : Modeler,Animator,Textures and a bit of GUI…
Even without editing the UVs you could push the texture quality a lot further I think. You could downscale the texture to 512 with nearest neighbor (sometimes called Point filtering), then add some more highlights and details. The materials you have right now could be a lot sharper and more representative. It's worth it to…
Howdy. I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…