I have suggested for Blender a Stylized BSDF shader that generates a Blizzard like diffuse texture in real time on your high poly without UVs. Everything can be baked in one texture and projected on the low poly from the opacity settings you have set. This could be even more interesting once Eevee will support the…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
Hi @Minyi . Apologies for the late reply, I didn't notice it until now. Yes, I do have references for the materials I'm replicating. The inner wing portions is the top row, which I believe is pearlized organza. The vein portions I'm trying to replicate metal thread embroidered into the organza. Then the dark magenta pieces…
A #commission work of an #Aladdins Magic Lamp made with #Maya #ZBrush and #Keyshot made for #3dprint it is going to be inside a fog machine #disney #fanart #replica #cartoon #stylized #arabian #1001arabiannights #fantasy #genie #magic #fanatasy #sculpture #sculpt #3d #3dart #creature #movie #stylized
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
You can't. You either follow the original style, or you make all of her realistic and just give her the outfit you've chosen. In either case you need to go back and redo a ton of stuff. Your choice, but as it stands right now this is just a mess of things not working well due to a huge clash of styles. Then again, there…
Working on my concept for a tower floor - "Happy Forest Shrine". The idea is basically a natural shrine hidden in a grove. Aiming for a cartoony/stylized feel. Thinking of very simple or hand painted textures, but quite a lot of polys to get soft edges. Any tips, technical reference, or random comments would be cool! Think…
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
@lolpoly Yeah, differing sizes are definitely something I'd noticed while designing the helmet. Admittedly, I did want to fall pretty close to the concept, but I also wanted it to lend more towards realism than stylization and was thus using a head and neck under the head armor as a guide. Realistically, they'd probably…
Hello! Looking for work as a lighting artist on stylized or semi-stylized project. Experienced with stylized art and realistic style. Primary engine - UE. As an addition I can make small weather FX such as fog, rain, clouds, etc. I'm also proficient in stylized Texturing. e-mail:…