Here is my take on Simon Stalenhag's Echo Spheres from Tales from the Loop rendered in UE4. Foliage uses UE4 marketplace assets. More images on my artstation here - https://www.artstation.com/artwork/Oovarw
Finished up this environment I’ve been working on recently. It’s been a while since I’ve finished some personal work. More images/video on my Artstation. Thanks for checking it out! https://www.artstation.com/artwork/288l2B
Wanting to improve in my world building and lighting so grabbed some assets off the UE4 marketplace along with some megascans and went to town. Using dynamic lighting. Here's where I'm at currently. I want to get away from the painterly look. Any advice on that or any other feedback would be great!
I'd like to get some crits on this piece: It is 2,688 tris. Diffuse: Specular: Normals: One problem I've gotten already is that in Unreal, without some kind of intense spot light, things get washed out really easily: I'm guessing it has more to do with my skill with lighting than anything else.
[Latest] ---- Decided to drag this out of the sketchbook as its growing a little bigger and managed to get some time on it. (past Sketchbook progress for the board itself) As usual, any feedback welcomed :D --- To do -* Composition of board * Break edges of base with foliage --- Some Images of just the board itself (excuse…
Hi, I wanted to share the sculpt that i did last week for 3d print. Some renders in keyshot and tutorial about all the process, I hope this is helpful to the community! Artstation: http://www.artstation.com/renanassuncao Instagram: http://www.instagram.com/renan.assuncao_art/
Hi everybody, i want to share with you my animation to collect different critical opinions to correct it. I tried to recreate a gif that I have with Jin & Joe Thank you for you advice https://www.syncsketch.com/sketch/170256/#210962