1 through 4 (and 5 to a large extent) can be a single step, it just depends on what kinds of materials you're working on. You may have already seen in the tutorials, that layering regular or smart materials and simply painting masks or using smart masks is a very common technique, particularly for edge wear. Working this…
@Vig: As mentioned, by using the matte shadow material, you remove that part of the sphere but you lose the reflected material of the block, as it's been replaced with the M/S/R material. @Slum: I don't understand what you mean about material ID passes here? The block and sphere pass would have alpha masks rendered out…
Hi Hangs! You can very much use your own handpainted layers/masks! There are better support coming for painting directly on your textures in release 1.4, but in the meantime i recommend you make your own masks! Create a new PS document, (I usually do all my own masks or patterns as i call them in 4k resolution) Create your…
So I was able to blend 2 textures using an alpha mask, ramp and blend color utility. I wanted to ask, is it possible to add another texture with blend colors to my texture.
First task: Jars collection References of the Jars Highpoly Lowpoly meshes Texturing: I had created a smart material in Substance Painter on the jar down bellow and I will reuse that material on the rest of the jars. And after applying the material on the new jars I should do tweaks on the material settings and do some…
The cavity masking option in the brush palette doesn't seem to be working - only just noticed that as I'm using a lot of cavity polypainting at the moment. Mask by cavity in the masking menu is functioning but it's displaying the mask which is obstructing the view. Any ideas? Does anyone else have the same problem?
QuantumTheory - Apologies for the delay. I sampled the rotated bricks and used that as a mask against the scrape marks. Been a long time since I posted. Excited to be making something new. In an effort to focus on more organic materials I have started a new dirt & pebbles material. Its still early on yet in a lot of ways.…
@throttlekitty - would you mind screenshoting how it looks in toolbag? Gonna ask teddy to look in the "copy mask" thing, sure sounds like a bug, thank you for reporting!
I've created leaf shapes (with the help of gradients) but when I mass tile them they are overlaying each other. The best blend so far is max lighten but because each leaf has gradients it's overlaying in certain areas. Is there any way to do this without any leafs looking transparent or like they are cutting into each…
thanks guys Kaburan: Not in this case, no. What you see in Step 3 is pretty much the final diffuse texture. (on the far right.) Reason being this ivy needed vines to connect to the leaves, cause it was a relatively sparse configuration. If the whole thing was covered in Ivy, you would see many leaves over where your vines…