Hello! Brief: I am freelance 3D artist focused mainly on mobile games. I want to expand my skills towards AAA-ish level design and then start shhoting for a position of a Level Designer. Goal: invent, design and create playable level for single player game. Goal of this thread: me learning new stuff. I'd appreciate any…
Hey guys, this week I started a new environment which will hopefully end up on my portfolio. A little bit about the concept: The idea was to create a science lab environment. To make the lab look more interesting I wanted to combine it with some vegetation. I ended up with the concept of a labratory where they researched…
Main engine I plan to use is blender. Since I'm mainly interested in still shots, I think a basic skeleton should do fine. I can commission a more advanced facial rig if have need of it in the future. I think my main priority will be to get the head looking great. As long as the topology is good and I can commission a…
Thanks for your answer Oglu, i have also find 2 interesting topic about UDIM https://polycount.com/discussion/213611/question-regarding-udims https://polycount.com/discussion/183032/udims Basically to sum up : UDIM is justify when you need to have gigantic resolution on a character or props, and when you have to texture…
Thanks Twolisten! Some more of her earlier designs she had ear piercings, but I thought to take them out since I felt they were gimmicky. I can put them back in. Siraea: Welcome to polycount! Not a bad start at all. Some of the body flows a bit strange, but what you have here is a good foundation for later designs. Here's…
So, no matter who the company is - if you dont have the minimum requirements for a visa - your skill level is all of a sudden irelevant. All visa's have a minimum entry requirement, most of the renewable visas will require a degree or relevant years worth of working experience or a combination of degree + work experience.…
The others have pretty much summed up the crits on the characters so I'll give you some pointers on other stuff: I think one major issue is that I don't get the feeling that you are specialized. You have regular 3d-art, character stuff and a show-reel with animations. You need to focus on one thing right now and get that…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
After a few days it's growing on me. I had some reservations at first, there's a few nagging first generation problems for sure, but beyond that I'm finding it to be more than the sum of its parts. It's easy to say it's just a weak tablet with two dinky controllers, but the more I play the more it opens itself up as a…