Occasionally when I do modeling, this one trouble "cancer-like" face will suddenly show up and ruined everything, if I delete that one particular face, it will appear in another one, until I delete the whole model. I'd like to what caused this to happen and is there a way to fix it for good? Thank you!
I have been trying to create my ZDepth pass in Octane for 3DS Max to work properly. I'm not sure what the issue is right now, but it is only going from black to white. I have messed with the settings for the pass for an hour and can't find a way to give it the gradient looked needed for the pass.
Many material techniques explained here. I would recommend using vertex color to blend tiling textures for metal and rust, all in one shader. If you blend multiple materials that starts to get expensive to render in a game... http://wiki.polycount.com/wiki/MultiTexture See also…
In glTF PBR, metalness cancels out transmission. I suspect Substance may follow the same logic. The idea is that metals are not transparent, so as you increase metallic the transmission is decreased. In metallic-rough PBR, metal should be mostly full-metal or no-metal... partial-metallic causes non-physical shading…
"La llama es un cuadrúpedo." I think this one might be tough, so I'll give you a couple clues right off that bat (nothing too specific, though): 1. It's a film that was made within the last 10 years. 2. It's not a Spanish film (I think this may be the only Spanish line of dialogue). [edit] Oh yeah, one more thing (this is…
Zombies Ahead! http://www.foxnews.com/story/0,2933,484326,00.html I'm sure I'd laugh right before I drove off a cliff, or into the back end of a paver...