Hmm.... Maybe gridsnapping is on by default, and you toggle it off by holding the X Key? Is Retain component spacing or soft seelction enabled in the Move settings? Are crazy meshsizes or scalings involved?
Looks good! Reminds me of Borderlands. :) Marmoset CAN render an outline, and you might have enabled it by mistake. It should be a checkbox for it under the Render tab. Just uncheck Outline. :)
It was just something like 'if (in edge mode) {enable tool x}', can't remember exacts anymore, but it was super basic stuff. I think Modo just doesn't like me :(
No I dont have that plugin but in the animation rollout I pushed enable skin pose but nothing happens and in the hyerarchy tab the skin pose mod checkbox is still grayed out ...
Thanks for the help, .Wiki! :) I had "use alpha" enabled. To solve my problem, I expanded the input box, like you said, and connected the image to transparency and it worked!
Hey @FourtyNights awesome! You can disable the channels you don't want to use with the checkbox 'Enable..' Or leave those channels black on the detail mask. Both should work.
I can't find the realistic setting anywhere. I'm using Max 2012 too, but I did enable shadows and AO in the Shadow Options of the viewport. Would that be the same thing?
Hit ctrl+p to bring up the capture options, select a file format that supports alpha like TGA or PSD, and enable transparency. This will give you renders with an alpha channel.
Change to 8 bit mode, save out as Targa, 24bit channels, import in UDK, make sure you don't have Dither Alpha or anything with the word Dither enabled.