Patanouk is a free asset manager for 3dsMax. Easy to use, with its sleek graphical interface, Patanouk is perfectly adapted for any development pipeline or for private asset management. Feel free to request any new feature via the built-in Feedback window, this Polycount page, the ScriptSpot page or…
Hey guys, I started to study 3D 6 months ago and a week from now I decided to dive into the hardsurface on 3dsmax. I'm having strange artifacts on my normal map bake on substance painter and I wanted to know what I did wrong so I can fix it. I will post some pictures of the low and high poly with the UV and the terrible…
No- Whenever possible we calculate the all the data to match the target engine. This ensures that a model from 3dsmax, maya, or any other software will create the exact same tangent space result. Some game engines (like unity or source) expect to load mesh normals from the file so in those cases we don't calculate the…
did u create the clothing layer in zbrush from mask mesh extract or in 3dsmax? If you build your clothing in 3dsmax, perhaps even using retoplogy over a mid subdivision version of your body model, you can get more defined form. generally you should have your mesh closed, ie, the clothing has an inside and outside and edge.…
Have you turned off your Gamma/LUT settings? When I was baking stuff in xnormal and viewing them in 3dsmax I had a similar weird seam problem, and it was 3dsmax's weird gamma settings giving me some crazy seams. Also you can use xnormal to bake, it can handle the millions of polys thing because it doesn't have to render…
Zremesher would take forever on subdivided mesh like several mil one. And usually you never get it right from first attempt. Still it's a simple way to get even quads before subdividing. It does it slightly more clever than Dynamesh. So yeah > Import or free sculpt with sculptris and booleans in mid res >zremesh> export>…