NURBS - non uniform rational B-splines are spline based surfaces. NURMS(which I presume you mean) are - non uniform rational mesh smooth surfaces, or sub-divided surfaces derived from a base/low-poly mesh. Or are you talking about using polygonal smooth shading? Which is smoothing the vertex/surface angles to affect how…
Hi Tim! The scene is looking cool, I like the elegant straightforwardness of it. Going by the older scene shots, I would say your diffuse is too bright. Even though you are going for a very white-colored rock surface, consider damping the brightness on your diffuse texture so that more subtlety in the lighting can show…
Hi everyone, I'm currently working on my hard surface game art portfolio and was wondering if anyone had any insights on what workflow is considered industry standard so I know which one to focus on, or does this actually matter? I've always been under the impression that as long as the art looks great, is optimised and…
ohh boy... so many apps in which you can retopo these days... from max with its surface snapping ribbon tools and to its free scripts for it and payed scripts like Wrapit(looks really good check it out) to topogun or 3dcoat or even to blender with those looptools and bsurface(free addon for blender) to other software that…
I'd say Subdivision surface modeling is used for hard surface style stuff like machinery. Zbrush is used more for sculpting organic models such as characters or adding an imperfection pass to hard surface subd models. Not to say you couldn't model characters with subd or sculpt hard surface stuff with Zbrush or Mudbox but…
I think you are misunderstanding what the blue channel does in a tangent space normal map. Red and Green indicate changes in light direction which will give the impression of the surface going up or down. If you invert these two channels details will also appear to invert from going inward to outward and from outward to…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
How can i paint STRAIGHT strokes? while Object Painting in 3dsmax? in Painter12 i use SHIFT in order to paint straight (strokes,lines). Is there a way to do this in 3ds max? My problem is: When i ObjectPaint in 3dsmax, the "paint" objects are overlapping very often no matter if i use a graphic pencil or a good mouse. Its…