Hi Guys, I'm on with a project for myself at the moment and would like to ask a few questions if thats ok My hobby is robotic combat (robot wars/battlebots) im a engineer/machinist and can create nice mechanical machines but i would like to turn it up a notch to get on some TV shows to inspire more people into engineering,…
Howdy folks, I'm currently looking to hire a VFX artist to work on a fun little game I'm building for iOS. I'm looking for someone with: *Talent and drive Excellent communication skills A love of art and games *Ability to deliver the biggest bang for buck - as this game is targeted at mobile we need good-looking…
I have been retopologizing for the last few days. It's getting hard to understand what is good and what is not. More specifically I made a retopo of the torso which is giving me a lot of trouble. I retopo-ed it my way then I saw CG Cookie's topology tutorial and tried to retopology it their way. I made some changes to the…
Look into edge decals and distance field material blending. Right now the meshes have pretty sharp edges and sharp (i.e. no) blending between adjacent surfaces. Maybe look into edge damage or at least chamfer some edges here and there. Also, even though poly counts (!) are not an issue anymore its still a good practice to…
We're a small team of people building an Indie game and are looking for someone to come on to do some finishing work for us in our environment and for our characters. We're reaching out to find someone to help with this last bit of work because there are a few pieces that our current 3D generalist doesn't quite have the…
Ruz those anims look great, I think you should remove some keys to make the loop loose that little hiccup though, and it doesn't look like Brucie's holding that gun properly, other than that I love seeing someone taking the time to animate their awesome work :)
hello, I'm a Comic and Concept Artist based in London/UK I'm looking for new commissions/collaborations. Please have a look at: https://www.artstation.com/mbedkowski mail: michal.bedkowski.art@gmail.com Looking forward to hearing from you! Michal Bedkowski
Per, i think you can have a bit of both aesthetically and practiclly cleanless, or, when a model is built in a practical way, most of the loops will usually compliment the flow of the shapes anyway. As with modeling musculature, if you do it properly the edgeloops and topology will look pretty decent automatically. Of…
The Project Cogflicts is a Tower-Defense style game with a steampunk-styling. Played in the first person, players defend their Spire from waves of attacking Clockwork Bots, either by themselves, or up to 4 players cooperatively. http://www.indiedb.com/company/ratfish-studios Our company team consists of experienced…