Hello everyone, with the help of my webdesigner, my portfolio site is updated and ready to go. His contact info is dandilsaver@gmail.com. Comments and crits are always appreciated. www.aaronmwolford.com
http://www.globalagendagame.com Please excuse me for being a little bit happy. :D A new trailer is forthcoming for the game... The one on the site is horribly outdated in almost every aspect.
Keep in mind it's fuzzy math and not a precise calculation that needs to be perfectly nailed, getting close enough is fan-tastic. Another way to think about texel density is in unique surface area, that you need to cover an object. Like wrapping a present, how much wrapping paper do you need to cover an object. Come up…
Trying to keep my mind fresh getting back into 3d modeling and texturing with the current workflow of modeling and PBR textures. You guys know any good online training sites/schooling other than Gnomon ? Thanks for any feedback.
it might be late to give this feedback (sorry i didn't see the thread earlier) but i think you should revise the size and shape of the shoes. right now the front is too bulky and the side profile isn't really conforming with the ankles. also, they feel 1-2 sizes too big for her. some images:
Hi everyone . I'm trying to make a texture through SD that tiles seamlessly the U side with the V side as well as along U and V as usual. In my project i'm trying to achive texturing seamlessly organic schapes like boulders only using tilable textures . The advantages is that, in open world enviroments, instead of using…
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…
This is happening only with the marmoset 3.04, they are fine when first imported but if i hide the highpoly some of the pieces disappear, and some of them get this weird stuff happening, and it affects the normal maps causing artifacts too. Can it be solved or is just a bug for the 3.04? Highpoly.
1)So the uvs on that sucker could use some work. Here are two example unwraps I made from that image. This first one shows an unwrap that is 1/2 the size, but has some overlapping uvs. It cut the size in half, but at the cost of unique sides. The second one is just a more optimized unwrape. No matter what it is you are…
If you want to take this model to ZBrush, you shouldn't worry about smoothing groups, but instead try to make as many quads as you can, and make them evenly sized. With this mesh you will encounter many problems because of very big difference in size of your polies. Also, you have some five sided polies in the head that…