"why do evil creatures always have nipple rings?" I think you got that backwards. Its, why do nipple rings always have evil creatures attached to them. I liked the old leather color more.
Hey guys, So i finished a rigging a model in Maya and was wondering if in the future I wanted to use the same rig, how can I do so on different models? I mainly model in Zbrush and was thinking to export to zbrush model the existing mesh and bring it back and while retaining rig but it dissapears... Is there anyway to save…
Hey there! I’m Enis, a freelance 3D sculptor. I’ve been working in the industry since 2020, helping creators and studios bring their digital concepts to life. My experience covers a broad range of genres, from historically accurate World War figures to stylized anime collectibles. While I enjoy the variety, I specialize in…
The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…
Also considering the use in Zbrush i think the combination of the touch ring and quick menus with the pen is a lot faster then having to lift the pen to make gestures that (i think) basically just do what the touch ring + express keys already do even wile you are using the pen.
hello there, I would like to share my demo on cloth deformations using only linear blend skinning (skinCluster) https://www.youtube.com/watch?v=NjPE0Z5M8cg Screenshots:
Can you use translation as well as rotation for the face rig? Do you want to to just use bones, or have them driven by sliders? Start simple: Drop in a jaw bone and two eyeball bones, and skin to those. Adding a tiny bit of eyeball weighting to the skin around the eyes will look more natural. Add eyelid bones, blinking…
If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…