I've toyed with this just a bit, and met with little success. However it looks like the shader needs some certain hooks for maya to be able to parse all of its stuff.. heres a link to a very basic FX shader that DOES work with maya's ashli shader http://www.highend3d.com/maya/downloads/shaders/3949.html it also has code…
You can merge skeletal meshes - i think it's c++ only but it's doable Merging the meshes makes no difference to draw call count if you're not also merging materials/textures. You can merge materials/atlas textures but that comes at a memory cost (unique set of materials/textures per character) - you can do this for…
If you're working in dynamesh you can easily sculpt an ear out of a thin cylinder and then merge it with the head, that's usually how I do it. I don't know if someone already told you about the "backface" issue, but in ZBrush you can avoid that by activating the BackFaceMask option of any brush in the Brush panel, Auto…
The air conditioning is broken and its like a sauna in here so forgive me if my slowly broiling brain has missed something stupidly obvious here, but I can't seem to get the Maya 6.5 ASE file exporter to work. When I try to start it in the plug-in manager Maya comes up with an error message saying "The Operation Completed…
Looking good, legs are looking a tad thick and the feet very big. overall It looks like its split up into three pieces, the lower body, torso and arms, and head. what I mean is that it feels like you painted them separately and then pasted em together in the end. all the parts look good on their own though, great flow of…
Cool, a couple of notes: Side view: The legs always have a bend in them.This might have been in your ref. If not, try stretching them so we get a straight leg before the contacts. It will add some squash and stretch to the leg and will help with weight. The gun arm hits a wall as it travels back. Head seems to be popping…
I believe articles like that are important to be out there. Those kind of issues need to be talked about and both men and women need to be aware of these kind of things that are happening. My wife has worked in the game industry and I can say that she had to deal with inappropriate behavior from men. She worked at 2…
some quick crits for you Robat-- first, the proportions of the legs are off, both in relation to themselves and with the rest of the body. The femur should be a little longer than the lower leg (currently they're about the same length), and the total leg length should equal half the body's height. Currently about 2/3's of…
You should smooth your nomals, dude. No one likes faceted boobies! I think the biggest thing you need to focus/practice more is your uv mapping and texturing. It's really hard to tell what kind of material everything is. For example the chest kinda looks like concrete and the legs look like rusted metal. This could…
thanks guys! ruz: i tried getting equal pixel density all across because at this low resolution it is really noticable if some parts have more pixels than the others. unwrapping was a bit of a problem because i had two giant chunks (leg and torso+arm) and then some very small parts and some parts that actually don't need…