It looks nice, but why are you modelling individual blades? The more common approach is to create clumps of grass, render them to a texture, and then populate the field. You can get very nice results with 4-6 triangles instead of the 520 with your current arrangement. See http://www.crydev.net/viewtopic.php?f=315&t=100319…
Here's a quicky for hand painted stones using offset in photoshop: 1. Start with a new layer and paint a couple of stone/slab shapes using a neutral colour in the centre of the canvas: 2. I'm working on a 512x512, so offset this layer by about half (256)in each direction (the value doesn't really matter in this case so…
Ged, Guildwars 2 is actually one of the least complicated mmo's I have played that isnt targeting children. For combat, its not a game that plays itself for you... no more so than a first person shoot dodges and runs towards enemies without you controlling it. You actually have to play it a bit like an action game... swing…
This isn't a solution since it forces you to snap to a specific increment(i.e. 6"). They need to implement fix grid, it's really needed for level design. @Brian, If you have an account on the foundry forum, file a bug report and instead of a bug file it as a feature request. I asked for the same thing, David Box reply on…
The face needs some reworking. Looks more like maggie gyllenhaal than nova in the concept you posted. Looking at it from the side on the sculpt you originally posted it is far too flat. If you look at something like this you can see the planes of the face easier.…
Holy shit this is Awesome! Great news for the industry, and I can't wait to see what all the "little guys" in the industry do with this. Secondly, this is going to be the best looking Unearthly Challenge ever. Thirdly, it's going to be tons of fun checkin' this sucker out! *#(&$, have school today... P.S. here's the forums…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hello! This might be a topic well fit for the How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking). In fact, skimming through the thread, you might come across situations similar to yours and solutions.