I really do think that you should approach artists at the studios you want to apply to for feedback. Besides having clear demarcation between models (game res models and pure sculpts), I don't see anything critically wrong with you work that would affect a job application. The way the market is now, I wouldn't be surprised…
Hello Demo location you can run on the locations on the link http://www.kongregate.com/games/djakomo/demo-location Demo location you can run on the locations on the link http://www.kongregate.com/games/djakomo/demo-location
Depends whether the ptex or prt realtime stuff is ready for primetime soon. In which case I think ptex as levels of resolution would be used instead of mipmaps? The same way tessellation levels can be used to handle LOD geometry levels?…
Per-pixel displacement at render time was a thing long before sculpting and definitely used on these late 90's and onwards films to detail surfaces. Pixar Renderman had it pretty early IIRC. So what you needed was a displacement map that contained the detail you were after. You could paint that in Alias Studiopaint onto…
Big update ! So, here we are. The demo is finally available in its very first public version ! Please take the time to read the following lines : - The demo is given for free, all you need to do is to register here on artstation, go to my store here : https://artstn.co/m/y138n and pick the demo. If you want to share the…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
I am a developing a WWE: Themed game similar to Marvel Vs. Capcom 2: http://battleworld-wwe.blogspot.com/ I am a 3-D Artist and Game Designer with a variety of different disciplines: http://www.mrmauricejohnson.net This is a unpaid project. Of course you will receive game credit and the completed demo will be presented to…
We’re looking for a Technical Artist with Unreal Engine experience—someone who can bridge the gap between art and engineering to bring stylized, expressive characters to life in a new, highly creative game and cinematic format. If you’ve worked with MetaHuman, love stylization over photorealism, and know what makes a…
Looking for an opening in the California state. Have had my first interview friday but today they hired someone else. It wasn't really for an artist position. It was for QA , so that may have been the reason. But, I should post these to show my work hopefully something will open up soon. Character Demo Reel Victor Loeza…