I can't really go further in here because i should be working but i believe you're using 3dsmax, it's always the same thing. Spend sometime looking at what others are doing with a similar task. [ame=" https://www.youtube.com/watch?v=qk1AZ8U8AU8"]GAM 105 UV unwrap simple sword - YouTube[/ame]…
This has gotten me confused lately. Not necessarily how to organize my portfolio, but where to focus. I want to do character modeling, but I've heard that it is very difficult to get a job like this unless you've been in the industry for a while. One professional says I should go 110% into it, ignoring everything else…
Wow, that's a damn upgrade for sure :) Agree with Florence, the head shape is a bit whacky! For the butt I think a bit of smoothing might really make it look more natural. There is a small dent in it on yours, just above the cheeks. That shouldn't be quite there. For Ref I suggest Hazardous stuff:…
I support this a 110%. I am really proud that refunds finally got implemented. Not sure how Valve is seeing 2 hours window very viable though for playtime after purchase. This should've been set to a 72 hour period from ones purchase. If not that, then simply make any game refundable, or trade able like consoles for an…
I thats 3dsmax you could check couple of things: - check if you have any scale on your model, bones or any parents objects like 110% - reset Xform on your mesh - delete and and skin modifier one more time if you used smd/fbx from download page maybe it would be better to decompile them from game files? The best call would…
Well, I suppose I figured it'd bee good? I'm not sure how many polygons a scene like that would take. From UE3's website, it says it can handle up to 1.5 mil polys in larger environments. I think I lack a frame of reference for size of larger scenes (the inside the last temple in Uncharted 2 comes to mind) Yes, diffuse,…
Bit of an old thread, but I stumbled on it after doing a search for exactly this problem. What I don't get is why nobody appears to have noticed that it also does this when using the brush tool. Try it - choose a 5 pixel brush with just size set to pen pressure. When the brush reaches 2 pixels in diameter (well, 1.5 I…
[ QUOTE ] Again, what are the letter designations? Sizes? Why not just say 9x12, etc? [/ QUOTE ] They go by the international paper sizes. inches A4: ~8.5" x 11" A5: ~6" x 8" A6: ~4" x 5" millimeters A4: 210 x 297mm A5: 148 x 210mm A6: 105 x 148mm Wacom won't use inch measurements because they arn't exact. The A* paper…
Hi Polycount! My new project is a sci fi laboratory in the spirit of Deus ex and Doom. Spacious two-level room cluttered desktops and various equipment. One wall - a huge window of three sections of six meters each. References: Quick blockout to determine the dimensions of the room. To create I used a model from a previous…
First off let me say that I had v8 (dDo/nDo) and completely removed it before installing Quixel Suite 2.0 and am using PS CS6 on Windows x64. I am following the tutorial https://www.youtube.com/watch?v=WirF2bV8iNk#t=119 and when I apply rounded rectangle and apply the only options available to me are Size, Depth, Contrast,…