At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
Just finished another Skyrim mod I've been working on for some time, its live over at the Nexus. This mod comes with a sword and dagger, part of a larger series.
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Hi guys, I have made update for the helicopter, https://www.unrealengine.com/marketplace/uh60m-blackhawkI added several new skins, very soon the update will be available in marketplace Thanks! shotgundev.com
I am trying to save a template where I have a baker ready and diffrent background color, but after I save and restart marmoset it goes back to default template. Is it possible to save it manually? Im using windows 10
hi again, so this is definitely a bug (and for me, it's a showstopper at the worst possible time) I have set up a very simple test scenario that anyone should be able to reproduce. I am using Quixel Suite 1.8 and PS CC 2014.2.1 (I can also confirm this issue for 1.6 and 1.7) I have created a preset with 3 materials…