With the caveat of "don't neglect the art going into your portfolio" remember why they're hiring you. By all means make it great, make it personal just don't forget why they bought the ticket, its not for the warm up band, its for the headliner. If push comes to shove your art will speak louder than your site design. Poor…
Looking damn awesome! :D Ill be playing and let you know! :D :D Btw. this is only browser playable? Is there any downloadable version? EDIT: Just tested it! The "Do you want to add the icon on the desktop" at the end when I wanted to quit is a HUGE plus, now ill KNOW ill be back into the game. :D Havent played enough *at…
Yea I will make them Bigger, I added you on steam btw. maybe we can talk about the set there. :-D I also have some Ideas regarding custom particle effects. (The salves are place holders for some shiz) Some change still a long way to go. :D
Looks great, really liking the wheels :D Maybe the car could reflect some more light, I think it would really push it to the next level :) Also have you tried or experimented with some more paint/wheel colour combinations? I think yellow would look sweet on it >:D
Generic? You mean unfitting? :D This engine can not handle shadereffects or fancy materials like the UDK. I can not go much further with the shaders than I already am. (and you noted correctly, most objects are not shaded to keep a constant framerate) Well at least one good thing :D Thanks for the insight!
finished 2nd bachelors thesis and finally can concentrate on this for a week now again :D finished painting the girl! also added a gradient map to the squirrel and made the fur longer next ill have to add spec and gloss map to the girl and gloss map for the squirrel then rigging! oh i forgot... hair again :D :D:D
you can do it in zbrush by dropping to the lowest sub D, masking everything apart from the part you want more dense, then ctrl+D subdivide it obviously not the best solution for a fine piece of technical modelling, but ideal for organic stuff perhaps you could always do it that way, then manually clean it up afterwards
* * So yeah basically i need some feedback for this: https://www.artstation.com/artwork/NxeXKq Textured in SP, Tried new stuff i learned on this. I am working on a simple axe now. Making simple models rapidly to practice texturing. I focused on texturing nowadays. Sorry if i did something wrong, first time posting :D Hello…
I started working on an old dirty motorcycle. Its a crossover between 1950's harleys, triumphs, nortons etc! I pick elements from references I could gather. I will go with a highpoly version, then bake on a videogame rez. I can predict an epic UV clusterfuck coming :D Up until now i'm about done with the frame, So I'll…
Been working on this (and other projects)for the last 2 months and thought I would share :D . presented in marmoset, textured using substance painter and Photoshop NDO was used for some smaller details along with mudbox to paint a height map for some of the small panel lines. High Poly This has been really fun to work on…