darb: nice assets but you've got to fix that wobble on the toilet tank lid, i know there's a lot of talk about just how it's done but just go ahead and paint that out in photoshop. KartoonHead: pictured in zbrush but are you building it in zb, rather than max? been seeing a lot of tutorials from guys who are going zb-only…
I had to edit out every time I broke down laughing in this (ノ´∀`)ノ http://bit.ly/FollyEp7 I was halfway through sculpting this character when I was walking around my kitchen talking in this voice, giving Mario some ridiculous backstory as to why he had become such a buff boy. Then I immediately ran into my recording room…
I wouldnt mind doing so, the file compressed is 40 megs. It is the GW Tiger tank that I made in this thread here: http://www.military-meshes.com/forums/showthread.php?t=5642 Currently I have it cut in half and was planning on using symmetry after bringing the model back into max so I can maximise texture density. Keep in…
its not a direct correlation. but it definitely helps a lot, which is why majority of the players are tall if i am not mistaken. if you have read any of the other posts i made u would know what i was talking about. i just dont think everyone is born equal. but can anyone push the limits by just being determined and working…
Like we've talked about in the forums before... it's important to make clear in your portfolio what job you're aiming for. If they don't know whether you're an environment modeler or a character concept artist you're in trouble. You should be easy for them to categorize. Once you've made your main skill set clear, showing…
dude, come on.... 57 mil... seriously... let's talk like in a form of reality that we all can agree on, which is not in the realm of 57 mil. if everything is at ts2, then go back and really analyze what details really need that amount of smoothing and what objects could do with less, and what objects could do with some…
@MadnessArt I think it might be the normals (i have them bumped up real high in the UT3 editor). Will relook at the texture map just to be sure. I kinda didn't want any "real" Asian words tbh. I could have a sign that says "americans suck!" on a cross walk sign and not even know it :\ Any help from a gringo like me would…
Nice face!! What is the size of it? (wide/high/tall)inches/feet? I have been messing around with some super sculpey clay myself and it is realy fun but expensive if you make the models too big. What Is this "VFS" you talk of? School? Job I use some cheap$$ palstic tools sort of like the ones on this website to help with my…
[ QUOTE ] From IMDB's list of his films (http://imdb.com/name/nm0093051/): Fear Effect (2008) (announced) Postal (2007) (announced) Far Cry (2006) (announced) Hunter: The Reckoning (2007) (pre-production) In the Name of the King: A Dungeon Siege Tale (2006) (post-production) BloodRayne (2005) Alone in the Dark (2005) House…
that's a lot of very nice low-level surface detail and blemishes, and the ears and facial features are well formed. only trouble is that dude has enough forehead/top of the head for about 3-4 people from the eyebrows up, the top of the head needs to be about half as tall, and the ears ought to move down a little and maybe…