Okay update time! I think I am getting close to being done. I am pretty happy with how the face is now. I have combined the main armor and musculature into one piece of geometry and deleted the hidden faces. I have redone the chest area to make it more like my reference pics of that style suit. I have cut the poly count…
wip hoos! http://www.rooster13.plus.com/anim%20posting/hoos1.jpg stompy robot! video of stompy robot walkcycle! (11 megs tho :/ need to watch the compression next time..) http://www.rooster13.plus.com/anim%20posting/walkanim3.mov edit: aye Mop, just a shitload of wee triangles, about 40000 or so . Its not them that takes…
I'll be honest. That video wasn't really worth the download. 81 megs is a lot to see one scene. I think the biggest issue I had with it was that it just did 3 revolutions of the same scene, Fully textured, then with the normal/spec, then wireframe. Then doing the same thing with the props. You would be much better of using…
Ok well i updated the drivers and got it working, but not it keeps telling me i dont have enough of a swap file.... but its not even the fucking drive my os is on, which has a swap file of like 2 gigs and this one has one of 1 gig, but programs wont fucking load if im using more than 512 megs of ram(which is all my system…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
ouch I remember this one, it hurts. I'm going to be brutally honest and hope that it helps. It's horrible. It doesn't do your concept justice, the concept isn't that hot to start with. But tweaking your concept will only get you so far. You have much to learn about form, textures, and what gives character to characters.…
I'm almost done with this bipedal rig, but I have one last thing I'm trying to set up that I can't find a tutorial on. I want a setup where the upper leg control can move the whole leg, including the foot, and I also want this control to be able to follow whatever changes happen to the leg bones as well, so it can fit…
Thanks for the help so far guys. I have been trying to sort out these darrn legs. I have been following Paul Neales tripple IK leg tutorail. Ive gone over it that many time that ive literally memorized it. Im doing everything right , but for some reason when I select the the second HI chain and select and change the solver…
Hi guys, its been so long since i've done any 3D modeling. After many years soul searching i've found this is not something i can leave behind, so here i am doing this again lol anyway back to the point. here's what i've been working on! Please…