I have a lamp with a standard vray mtl applied to the main body and a doublesided material applied to the translucent area around the light. I am having a problem thought that light is escaping through the non translucent base section and illuminating the pole in a wierd way. Do you know what I should do to prevent this?
Hey there I'm doing a demo VR app to show the academics for the university I work for. And I'm wondering how you guys do your lighting when you have a interior and exterior scene? I have this factory, which looks nice with this Auto Exposure setting (because otherwise the factory would be too dark) and the normal lights…
Hi. I'm pretty new to UDK and was hoping someone could clear something up for me. See that light seam where the top of the mesh meets the side? The other side doesn't have this problem, but the thing is my UVs are overlapped on this side. Is there any workaround, or do you either just have to not overlap or just put up…
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
Hi All ! Working with Dekogon on this new UE5 scene, being responsible of the lighting / postprocess. Happy to share some screenshots with you of the two different moods Day/Night :) Day : https://www.artstation.com/artwork/2q02vv Night : https://www.artstation.com/artwork/KOKDmo
A little while back, I did a Texturing and Lighting art test for Idol Minds. It passed, but the company fell on hard times. So unfortunately, there was no work for me. I had fun with the test though, and thought I'd share it. It was based on the art style of NeoPets:tDF for PS2. They provided the color concept and the…
It's difficult to provide any advice based on this description. Some things that may help: Explain what looks strange about the light in this image Detail what you've attempted to fix the problem and if it has helped. Ie: have you attempted to move the light source? Provide more details about your setup, ie: render…
This should be a quick fix for someone here, I've flicked every toggle on and off looking to sort this! I got round to using 'light functions' and getting this stained glass window in place. I create a small test scene along with a quick piccy from CG tectures. At first it was all crazy tiled but I fixed that in the…
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ