Looks good to me, and welcome to the forum! The lamp might be the weakest if that's supposed to be metal. Should have more dents/folds with the material being displaced for bigger damage rather than being chipped away or eaten into the material. I think I can see the beginnings of that, but overall it still doesn't read…
Hi Everybody! I want to share with you the visual guide that I created while working on the update of Hard Mesh, a modeling plugin for hardsurface non destructive modeling in Maya. These GIF illustrates some functionalities that have been updated on the next upcoming free upgrade. You gen get the trial on the official…
I never did an exact comparison but my guess you would be perfectly fine with your default zoom lens once you are not actually using zoom within a single photo series. Any time I tried to use varying focal distance photos it always ended in artifacts or interruptions in point cloud generated . Reality capture would be…
I have been not very interested in Photoshop for a while and now see it got a mesh deform of a sort where you can add vertical or horizontal loops . Once you add a loop it makes its vertexes selected with a small thin frame. Is there any oprtion to not only move/translate those selected vertexes but also rotate those…
Thanks! I'm glad someone else recognizes this map! :) The central pillars. Like the corners be sharper? I purposely made them have rounded corners since it didn't make sense to have super sharp edges and if you look at the original, it was just reusing the texture for the small pillars. Maybe decals or more damage on the…
I dont see how "organic" or "inorganic" uvs would help in getting a different normal map. Same thing with the lack of straight lines. Yes, straightening up those uvs woud definitely help you texture it easier. Remember,you need to use the plannar mapping technique abundantly for inorganic models. For improving your normal…
I think it's nice that you're giving this another try! My pointers would be to make her eyes more slanted upwards, they're very straight right now. Look at the shape of the eyes you have in the very first screenshot, I think you captured it the best there. The bridge of her nose is very sharp and flat, and has a sharp…
Hello, I'm having problems with my high and low poly models for my take on the Ratchet and Clank Temporal Repulsor. Specifically my high poly mesh has non-manifold geometry in a lot of places and I wasn't sure if there might be a better way to fix it other than resculpting the problem areas completely? I have tried using…
Hello. This is a post looking for a graphic artist to work on a 2d beat em up type game. Important note: the graphic style is 16bit, similar to SNES games. Similar to this : http://www.g4g.it/g4g/wp-content/uploads/2008/04/noitu_love_2_01.jpg Brief description: The game is a 2d side scrolling beat em up. It has 5 different…