Try encapsulating your scene in a post process volume, then activate screen space reflections. EDIT: Juding from the reflections on the floor it looks like you have already enabled screen space reflections? In that case I would try using maximum metalness/minimum roughness values for the mirror.
In general HL2 did not make me dizzy or give me a headache EXCEPT.... when you have the grav gun and you discharge objects .. or push cars around.. the screen slowly jerks around and after doing that 4-5 times in a row I can barely concentrate on the screen.
hmm I think there are again some problems on light render and plastic effect with that technology (but your not programer ), but work is very interresting, characters have life in eyes... I'm actually continu to learn on my diffuse, but with this screens I'll maybe try something with normalmap.. Good work, thanks for…
I was kind of upset that my laptop didn't come with DVI out and only one speaker output (so I couldn't hook up my surround sound speakers) but it looks like this may be the answer to my prayers. I just realized... could this mean hooking one screen to the DVI on the dock and another to my laptop's VGA out... tri-screen…
Hey been doing some practice with UDK, but I have encountered a problem, with my lighting, I think it has something to do with my light maps any help would be appreciated. Here is a screen shot of the issue, With Lights: Also a picture without the Lights: Here is a screen shot of my light map: any help and/or advice would…
I wanted to ask if there is a way one can grab a viewport render of my model with the safe frame only in Maya.I know of the print Screen and paste in Photoshop workflow but that seems to grab the whole screen,including the UI of the Maya app.Is there a way to grab only the viewport and paste to photoshop?Unless I use the…
almost every time I render something, it goes white, along with large portions of the screen. Theres no way of telling if the render is going pear shaped until its done.. is this par for the course or is there a workaround? I know I can just render a portion of the screen to test, but its still a pain in the arse since I…
Nice work! Only comment I have is with how bright your window lighting is, I feel like the computer screens should be much dimmer by comparison. Maybe desaturate and dim the screens would balance it out a bit? FWIW this is better than anything I've posted, just trying to help.
I didn't mean the screen shot, I meant the tear on the faces of my model in 3dsmax. look at the small button, there is a huge tear running up either side of the face I extruded it from. But thank you, I didn't know that alt+prtscn captures the image on your primary screen.
Sorry, perhaps it was unclear. in the base texture shown above there is a concrete chunk with a smooth surface. In the normal and ao screens, the cracks from the layer underneath are blend through the original map, I'd prefer the layer on top to override the layer on bottom. Here is another screen more thoroughly…