Hello polycount, long time no see. I am a concept artist looking to fill my studio hours. Email me for a direct quote alexdrummo@gmail.com http://www.alexdrummo.com http://alexdrummo.tumblr.com I am looking for work creating environment/character/creature concept and illustrations. I primarily work in Photoshop, Paid work…
Similar to what others have said. Like Malus, I liked to escape reality though not out of boredom but because reality usually sucked for me. When I was a kid I spent a lot of time building castles and space bases out of Lego and also drawing huge maze like caverns with stickmen armies battling it out, which interestingly…
What bothers me about a lot of these things (not just this survey, but scifi-y interface concepts in general) is that they deviate so much from current paradigms without giving a lot of benefits. What pior mentions is very important: how will this make things go faster for me? Frankly, I think something simple like a…
I think the point he is trying to make when referring to painting (and if not, its my point :), is that if a texture is lacking depth and contrast, a cavity map isn't a very good way of correcting it. A much better way is to paint in grunge and dirt into recesses and crevices and paint wear on exposed edges to multiply the…
I've been looking to join in for a while now, so this looks like fun! Early observations from the concept art: Temple is a dodecagon with a front point removed to create an entrance; rotation angle snaps should be at 30 degrees. Base and pillar arrangement is faceted (ie flat sides) but the base for the upper roof section…
Heyhey, I like your side, its has a nice style and is simple to navigate. Here some crits. - i would reorder the images and show all straight on the mainpage --- ref @ http://www.torfrick.com/ (so subcategories - just the 2 environments --> with their pics and the props with their pics - when you click on it. - its good to…
This is an awesome start but it reminds me a lot of Snefer's environment :P Even the proportions of the windows, walls and stuff is too similar... The original pokecenter is a lot "cleaner", in regards to lines and plating. Not everything has to be made out of big metal plates. In fact all those plates make the environment…
I think a few things you need to address: 1 the constant use of ddo 2 all of your models seem to lack really anything more than primitive shapes. 3 the models seem to have limited believably due to the above fact, one of the biggest things people seem to do wrong in scifi is just adding random shapes without any cohesion…
@RogerP @Ymed_Omri @CaesarAlbertus: Thanks, you guys! I'm really flattered this dude made it to the first page, so I really gotta try and knock this project out of the park. Today I took a step back and decided to rework the blendshapes. Went through a bunch of attempts at getting something that felt more expressive than…
I wouldn't say drop everything you're doing and only work on paid gigs. But If I could slap my old self, I would, for this very same question you're asking... You can do paid work, meanwhile it gives you work experience which is never a hurting factor when you are applying for a full time position later, you get feedback…