Soul, while yours does indeed have more volume than the original, you completely changed most of the facial features and bone structure. Tullys keeps the original feel of the face and just added the missing volume. That's a problem I think with most paintovers, they aren't the original + better, they are the original how…
Hey guys, I've had a look around and I'm pretty sure this is quite possible. But my mesh doesn't follow my rig animation when I change the blendshape influence. I made the blendshape after both rigging and animating. Would this be the issue? I don't see why it would. Here's an image with and without the blendshape, and you…
Urgently looking for freelance modeler who can do candy wrap modeling (sculpting) 100% as per reference image. No texture, material required, only 3d model. If anyone interested... Skye me: iacdxb Thanks. p.s. Thanks for contacting.
Hello there! I started a new project based on the concept from Zheng Qu. Even if we cant see the body I want to scultp all the anatomy to learn how the body is build. Any feedback is appreciated! Current stage:
Environment that I created for a university project. Created in UE4, modelled in Blender, textured with Substance Painter and Photoshop. Throughout the project I learnt the basics of UE4 for environment design, I really wanted to focus on improving my texturing and modelling skills for game art. Feedback is welcome :)…
Hello. Does anyone know how to get the value of parameter in the Designer in the function of one parameter? For example, in Splatter Circular create a function for Pattern Amount, and in it get the value from Radius?
Hy everyone! This is my new project, I've been doing it for 2 weeks in my free time. This is my first experience with rendering in Arnold. SubDiv modeling in blender, texturing - substance painter. UPD. https://www.artstation.com/artwork/VgbVeR - ARTSTATION REFERENCES
I have this problem at work sometimes. But I think we've gone off on a tangent from fenderbender's original question. Assuming he wants to mirror the symmetrical portion of the mesh while maintaining any skinning on the asymmetrical portion of the mesh, I agree with cw to use the skin modifier mirror in this case. This is…
Automedic> So far none, this is the only illustration I did, the rest are dumb doodles hah! As soon as I'm done with fixing several concept art I'll not hesitate to proceed drawing more. Keep your eyes peeled. Bouncfx> You forgot something mate ༼ つ ◕_◕ ༽つ I'm in the Clockwerk mood, and tryhard mode, at last this concept is…