Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
I'm not really liking the ground, why is the warehouse floor completely dirt? Get some texture blending going, make the floor concrete and then have the dirt building up along the edges of the walls and the pillars with a texture blend.
I feel like the original post in this thread, even if it is very old, never got good answers for Pedro's limitations. First: the point to PBR is not the realistic rendering of materials with realistic constraints. It's not going to be used by anybody studying optics, not ever. It's as much an abstraction as any other…
People asked so delivering at least part 1 of a breakdown for the forest day. Went into quite a bit of detail so I wont add much in text but I will add some. I will definitely be doing a 2nd breakdown of the forest fire but that will take quite a bit more work and I don't quite have time at the moment. Will be at least a…
Multiply versus overlay are methods for blending. I make an assumption the calculation is same in Unreal as photoshop. You can read how they work and intended uses here: Multiply, Screen, and Overlay Blending Modes in Photoshop - dgrin (smugmug.com)
I was wondering too decade ago. There was no way . Don't think anything changed. Not sure although. I use Zbrush less and less every next year Haven't even undated it since last year . 3d coat has this in layers blending. Max blending.
My rigging is all max based but I did this many times by driving another rig off the simulated joints and using weighted blending on controllers to edit the result - you could do the same with animation layers if maya doesn't support controller blending.
Nice stuff. Here is a scan i just processed: https://puu.sh/r0VJS/496dd48fa9.jpg Blending a few textures is simple, but it seems like it gets a lot more complex once you want to make it a non-linear blend via height-maps.
OK, great thanks. Today will try and post here. Can I blend two materials in marmoset with mask or something? I can't find it. Anyway I can blend it in Photoshop. I want to finish textures and start posing it :) Any more ideas?
I'm confused.. do you vertex blend those two textures together in UDK or decal one on top of the other. Someone drop a key word I can google to research this technique please! I'm assuming you are vertex blending those, right?