thamls for that zac thats a really inspirational site :D the only reason i want flash is because its alot easyer to create a nice well organised looking site that way.. at least for me it is
Thank you Zac and Eric for clearing that up for me a bit more. I'll take a crack at it. It's not really 'doing' it that's giving me trouble, I would just like to do it efficiently. : D
To add something to what Zac said, many tonemapper algohrythms are available on the internet and you can implement them in the material editor as a post process, if you are not satisfied with the built in one for some reason.
Oh.. Thanks for the reply Zac. I'm new to tiling and making seamless textures for environments. Do you know of any tutorials with tips and tricks like this that can utilised to create better environs?
You are correct the problem occurs because the lightmaps are mip mapping which results in visible seams when viewed from a distance due the minimal padding UDK applies to it's generated lightmaps. One solution is to work with a set of larger unique meshes constructed from smaller modular chunks. Take your image for…
Hey Zach, I'm no professional but I might be able to help. You don't have to worry so much about low poly anymore. Your body already looks low poly but the head is still too high. Sometimes it's easier to start over, however you can just optimize the head and then straighten out the polys. They count polys as triangles.…
I love me some electronic music, usually only works at night though. Do my best work with music when I'm super tired also. Here's some of my music that I listen to: EDM- Telepathy [ame] http://www.youtube.com/watch?v=jQKlAy0SGVo[/ame] Julien Creance & Alexander Pearls- Heatwave…
notman, Pavel - thanks guys. Glad u like it. Here is some update. Fortunately UE2 appears to support vertex color blending of texture layers, so I added dust to the hut and vessel`s interior as u guys suggested. Unfortunately i cant add it to reflective or transparent surfaces cause engine does not supoort mixing there I…
@Zack; I like this post. It explains a lot of things I wasn't getting, but now I am having a fundamental problem. I get what you mean about flow and large and small shapes, but your robot leg design there has completely lost all the style, intent, feel, I don't know the world for it that the original held. I'm trying to…
tacit: ^_^ meintevdS: hehe totes ^^ still strugglin on this costume design, gotta try more stuffs p442: :P not sure about char tuts. I watch zack petroc's vids constantly tho :poly142: striker: cheers bro hboybowen: the bare boobs thing not workin for you? :P (still wip-in things in dude) butt: :D seth: gonn give it a…