Thanks for the help. This is not for a class project. I thought the shield would be a good entry to learn and start building my portfolio with high poly/sculpting work. In this next shot I used masks for the trim. I then used size in deformation to pop it out. Looks like I got some smoothing where the trim meets the base…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
New lighting is giving nice atmosphere. One small thing I think could help a lot is trim. The vent system is great because it breaks up the transition and hides the abrupt seam between wall and ceiling. I'd add trim along the floor and ceiling, maybe some decals around the base boards of things (the stage, the bar) to…
I'd say two things: 1- the wood squares at the bottom stick out too much. 2- at the top windows, the 'trim details' under the arch go all the way back to the window. In the ref they kind of do too, but they are kind of blurry and hidden. I'd probably shrink the windows horizontally and put an extra piece in there so those…
This is the current state of my Vegeta model (Dragonball) and I was having trouble with the armor, It's very simple but I can't seem to think of a way to do all the trim on his armor. I believe my process is wrong and inefficient. So if anyone has any tips on how I could go about doing this that was be really cool! This is…
s1dK - Thanks! Working on some trim today and also reworked the interior in udk (will post when I get more of a change from last time). Was really back and forth with the types of trim I needed for the scene. Ended up going really simple because I'm pretty sure the scene will suffer with this much small detail and won't…
Yeah I agree. I do love all the small detail, but I think it will cause a painful eye twitch if I over do the detail. So with the normal map patterns im simply going to scale up the detail instead. Iv done a quick paint over in photoshop. Im unsure whether to use gold or black trims. I think the black trims look better at…
Starting to build up some wall materials. I think I am going to try to make some ruins that had a painted plaster wall and stone trim work. Here is the plaster material base tests. Next up will be some trims and such. I think.. O_O Unless i get distrac...... OoooOOoh Chocolate. This is what the spider web for my wall…
Wow, I am so glad I stumbled onto this thread, I have learned a ton from you. Thank you so much. I am curious what kind of alpha you are using with your trim brush. It is obviously custom, any suggestions on what kind of alphas work well with the trim border and which don't. I have played around with a few of my own, but…