I get that there was a console embargo in your country but there are higher peaks to aim for than that one, sheesh dude. Did you actually quit? Don't tell me you did that. Please don't quit your job Don't debase yourself to conforming to base frozen style You are better than that. Every wooden dude wants to work for the…
I'm using primarily Opera because I simply prefer the UI and not having to reload pages when pressing the back button. Some websites won't load in Opera (Nintendo of Europe's broken POS website, for example), for those I use Firefox. I'm breaking a few more sites by only accepting cookies from websites I manually added to…
My main complaint about the scene is that it is very static - aside from a few moving leaves and lights, there is very little motion. I'm not saying that it's a bad scene - quite the contrary - I just don't understand why it's a video; everything you are showing can be seen in a static image. As far as the trees, I suppose…
First up: Test-baking diffuse and normal maps in Maya 2014. I'm testing the diffuse map baking for a G1 Transformers project in which I intend to model high-poly versions, face-colour the models, then bake the colour information onto the low-poly models. If I'm correct, this should give crisp, reference accurate results…
My issues with this are: You used 3 unrelated non-vocaloid characters Music that isn't likely to appeal to the target audience: people watching MMD animations usually expect vocaloid tracks, not western pop music. Along that vein, break dancing isn't really appropriate, both for the expected audience and the software. The…
I am intending this to basically be my progression thread. Hay fellow kids! I have been on and off in terms of working towards creating Game Assets, and looking at tutorials the past 9 months. I haven't felt that I have driven myself the past year for real-life reason, but intend to post on here my progression up to the…
My name is Dan and I'm a graduate student studying Game Design with a concentration in Environment Modeling, currently living in the Los Angeles area. I will be graduating soon so I'm getting my portfolio together to start my job search for a Junior Environment Artist position, and I thought that this would be a great…
Yeah, I would definitely agree with aesir, the animation feels very linear, and that's hurting it a great deal. I'm not sure how much work you've done so far, and I don't want to come off wrong, but the best way to learn is to just burn through a ream of paper in rough sketch form. This is why I prefer physical media…
Been a wile since I posted on the website, I usually hang out in the Discord channel nowdays It was originally intended as Sub D modelling practice but decided to bake it down to a lowpoly too https://www.artstation.com/artwork/EveoBN Sub D model of the flashlight
Been doing research on hair simulation using udk.I intend to import a character with long curly black hair into udk.I intend to try out the tressfx or nvidia hair thingy but I am wondering if this is possible in udk. Found this thread: http://www.polycount.com/forum/showthread.php?t=97353…